Every asset, down to the mesh and the rig.
Characters, environments and props as the studio built them: meshes, textures, rigs and animation, in the formats the engine reads.
What studios license. The work behind a game, not only the game.
Gameplay code
The code that runs a game, written and debugged by the studio.
Engine projects
Editable projects that open in the engine, so a model sees how the game is put together.
Art and 3D assets
Meshes, textures, VFX and animation, as the artists made them.
Design documents
Game design docs, level specs and the drafts that changed along the way.
Gameplay with inputs
Play sessions recorded with the keyboard, mouse or controller input behind every frame.
Playtests and telemetry
Playtest notes, player telemetry and the support tickets players filed.
Engines, tools and files. Projects as studios keep them, in the engines and tools they were made with.
- Unreal
- Unity
- Godot
- Blender
- Maya
- FBX
- glTF
- C++
- C#
- Shaders
- Perforce
- GitHub
- Jira
- Plastic SCM
- Steam
- Images
- Audio
- Video
Tell us the game data your model needs.
We reply with the libraries that fit, and samples under NDA.