Licensed game data for AI training.

Engine projects, art and the gameplay code behind them, from the studios that made them. Anonymized, with samples under NDA.

Every asset, down to the mesh and the rig.

Characters, environments and props as the studio built them: meshes, textures, rigs and animation, in the formats the engine reads.

What studios license. The work behind a game, not only the game.

  • Gameplay code

    The code that runs a game, written and debugged by the studio.

  • Engine projects

    Editable projects that open in the engine, so a model sees how the game is put together.

  • Art and 3D assets

    Meshes, textures, VFX and animation, as the artists made them.

  • Design documents

    Game design docs, level specs and the drafts that changed along the way.

  • Gameplay with inputs

    Play sessions recorded with the keyboard, mouse or controller input behind every frame.

  • Playtests and telemetry

    Playtest notes, player telemetry and the support tickets players filed.

Engines, tools and files. Projects as studios keep them, in the engines and tools they were made with.

  • Unreal
  • Unity
  • Godot
  • Blender
  • Maya
  • FBX
  • glTF
  • C++
  • C#
  • Shaders
  • Perforce
  • GitHub
  • Jira
  • Plastic SCM
  • Steam
  • Images
  • Audio
  • Video

Tell us the game data your model needs.

We reply with the libraries that fit, and samples under NDA.